Sound Design & Audio Programming
Sound Designer & Audio Programmer
Unreal Engine, MetaSound, Blueprints | Environmental Art & Technical Sound Design
Showcase ยท Sound Design & Post-Production
A showcase of original sound design, cinematic impacts, custom synthesized FX, risers, and audio post-production created for game trailers.
GDH Studio ยท Sound Designer & Audio Programmer
Sound design and audio implementation for an interactive narrative experience. Created a adaptive music system using MetaSound that transitions between emotional states based on player choices. Designed foley, ambience, and UI sound effects. Implemented environmental audio zones with reverb and occlusion using Blueprint-driven attenuation profiles.
GDH Studio ยท Composer & Audio Producer
Composed and produced the original soundtrack (OST) in FL Studio for an atmospheric game project. Crafted dark, ambient soundscapes, mixing textures and synthetic layers to establish tone and emotional tension.
Connected Swim Training ยท Technical Artist & Environmental Artist
Created environmental art assets and 3D environment composition for a real-time mobile simulation. Mesh LOD management, material instancing for performance, scene composition, and audio-reactive telemetry integration.
Demonstration of real-time multi-stem adaptive audio mixing, parameter modulation, and WebAudio DSP graph. Toggle stems, adjust gains, or trigger gameplay states below.
Interactive soundboard featuring custom foley, mechanical UI feedback, environmental textures, and cinematic transitions ready for Unreal MetaSound / Wwise integration.
Showcase of 3D scene composition, level design, lighting setups, mesh LOD optimization, and material instancing in Unreal Engine. Click any image to view high-resolution render.
Unreal Engine ยท Environment & Spatial Scene Design
Atmospheric environment art and level composition for an interactive story driven by environmental cues and spatial acoustics.
Unreal Engine ยท Material Instancing & Lighting
Sci-fi industrial interior level design with dynamic lighting setups, emissive materials, and acoustic surface mapping.
Connected Swim Training ยท Optimization & 3D Modeling
Optimized low-poly 3D environments and assets for real-time mobile simulation rendering targeting 60fps on mobile GPUs.
Mar 2025 โ Jun 2026 ยท Remote
Designed a concurrent entity-simulation system using Unreal Engine Mass AI / Mass Entity framework under strict performance budgets, scaling simulation capacity from <10 to 430+ entities (100x increase). Created environmental art assets, 3D scene composition, mesh optimization, and material setups for real-time mobile simulation.
Mar 2024 โ Oct 2024 ยท Remote
Designed and implemented interactive sound behavior and spatial audio pipelines using MetaSound and Blueprints, applying SOLID design principles and Clean Code for commercial release.
Jan 2022 โ Dec 2024 ยท Remote
Developed interactive audio systems using MetaSounds and Blueprints in Unreal Engine. Built modular sound design tools and automation pipelines, integrating C++ components for performance-critical audio processing. Collaborated with art and design teams on environmental audio and spatial sound implementation.
As an indie game developer, sound designer, and audio programmer, I specialize in integrating interactive audio systems in Unreal Engine using MetaSound and Blueprints. My background spans indie game development, technical sound design, interactive audio logic, and environmental art. Focused on creating immersive audio experiences that respond to player actions in real time.
I approach audio as a systems problem: designing signal graphs, optimizing DSP chains for low-latency playback, and building tools that let designers iterate without engineering bottlenecks. My work spans adaptive music systems, spatial audio, real-time parameter modulation, and performance profiling under hardware constraints.
Audio Creation
Audio Implementation
Programming
Technical Art
Engines & Tools
Official EF SET English Certificate scoring 80/100 (C2 Proficient / Full Mastery). Demonstrates fluent C2-level international communication for global remote game audio & tech art collaboration.