Sound Design & Audio Programming

Gabriel Penha (Gabaoun)

Sound Designer & Audio Programmer

Unreal Engine, MetaSound, Blueprints | Environmental Art & Technical Sound Design

Brazil (Remote) · Open to relocation · Available for audio/tech art roles

Listen to My Work Backend Portfolio

About

Sound Designer and Audio Programmer with experience integrating interactive audio systems in Unreal Engine using MetaSound and Blueprints. Background in game development, technical sound design, and environmental art. Focused on creating immersive audio experiences that respond to player actions in real time.

I approach audio as a systems problem: designing signal graphs, optimizing DSP chains for low-latency playback, and building tools that let designers iterate without engineering bottlenecks. My work spans adaptive music systems, spatial audio, real-time parameter modulation, and performance profiling under hardware constraints.

Experience

Audio Programmer / Technical Artist GDH Studio

2022 – 2024 · Remote

Developed interactive audio systems using MetaSounds and Blueprints in Unreal Engine. Built modular sound design tools and automation pipelines, integrating C++ components for performance-critical audio processing. Collaborated with art and design teams on environmental audio and spatial sound implementation.

Audio Programmer RareBird Games

2024 · Remote

Designed and implemented audio systems and interactive sound behavior using MetaSound and Blueprints, applying SOLID design principles and Clean Code. Conducted performance optimization to ensure high-availability audio playback under hardware constraints.

Technical Artist & Environmental Artist ZWIM

Mar 2025 – Jun 2026 · Remote

Created environmental art assets and 3D scene composition for a real-time mobile simulation. Applied technical art workflows including mesh optimization, material setup, environmental art rendering, and scene composition for constrained hardware. Integrated audio-reactive elements connecting real-time telemetry data to environmental behaviors.

Projects

Ravi capsule art

Ravi

GDH Studio · Sound Designer & Audio Programmer

Sound design and audio implementation for an interactive narrative experience. Created a adaptive music system using MetaSound that transitions between emotional states based on player choices. Designed foley, ambience, and UI sound effects. Implemented environmental audio zones with reverb and occlusion using Blueprint-driven attenuation profiles.

MetaSound Blueprints Adaptive Music Foley
Going Up 0:00
Icarus's Fear 0:00
Monotonia capsule art

Monotonia

GDH Studio · Composer & Audio Producer

Composed and produced the original soundtrack (OST) in FL Studio for an atmospheric game project. Crafted dark, ambient soundscapes, mixing textures and synthetic layers to establish tone and emotional tension.

FL Studio OST / Composition Soundtrack Audio Production
Original Soundtrack (OST) Demo 0:00
ZWIM logo capsule art

ZWIM

Connected Swim Training · Technical Artist & Environmental Artist

Created environmental art assets and 3D environment composition for a real-time mobile simulation. Mesh LOD management, material instancing for performance, scene composition, and audio-reactive telemetry integration.

Unreal Engine Environmental Art Optimization 3D Modeling Technical Art

Skills

Audio Creation

FL Studio REAPER

Audio Implementation

Wwise FMOD Unreal MetaSound Blueprints Spatial Audio

Programming

C++ GDScript Blueprints Python Lua

Technical Art

Environmental Art Mesh Optimization Material Setup Scene Composition

Engines & Tools

Unreal Engine 5 Godot Blender Audacity iZotope RX

Certifications

EF SET Score 80/100 · C2

EF SET English Certificate (C2 Proficient)

Official EF SET English Certificate scoring 80/100 (C2 Proficient / Full Mastery). Demonstrates fluent C2-level international communication for global remote game audio & tech art collaboration.

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